ThinkSmart, TrainSafe

PetroSims, developed by Kea Studios is a creative visualisation solution for the oil and gas industry. We are committed to providing multimedia solutions that achieve your goals, whether it is graphic animation for training purposes or bringing your concept and ideas to life in your sales presentations.

Our services include:

  • Simulation training
  • eLearning
  • 3D industrial design
  • 3D animation (Engineering, Environmental, Technical)
  • 3D modeling
  • Interactive 3D

Use and Application in the oil and gas industry

  • Marketing, sales and business development presentation tools
  • Trade shows video
  • Product Design and Visualizations
  • Maintenance Training
  • HSE Training
  • Operator Training

Examples of Subject Matters

  • HSE (e.g. Safety Induction, Permit to Work, Hazard Awareness, H2S Awareness, etc)
  • Procedural (e.g. Incident Command, Oil Spill Response, etc)
  • Technical equipment (e.g. Pumps, Compressors, Separators, etc)

Malaysian firm uses 3D games for training oil and gas professionals

MIS Asia, Avanti Kumar, Thursday, 18th March, 2010

KUALA LUMPUR, 18 MARCH 2010 -- Malaysian training provider Kea Studios has used 3D gaming as part of a new training programme for the oil and gas industry. This approach is especially targetted at a new generation of professionals, said the company.


PetroSims Simulation Training: An innovative learning solution for the energy industry

Wednesday, 17 March, 2010, Getenergy Website

Today's oil and gas training has come a long way, evolving and improving their industry standards to produce the best and most productive skills. The people is the most valuable asset to the energy industry, hence training is a vital element to this industry.


A valuable training tool called PetroSims

Friday, 5th March, 2010, Eastern Times

Miri: Later this month, Kea Studios will be launching "PetroSims"- a simulation training solution targeting the oil and gas industry at the Getenergy 2010 (Global Education and Training for Energy) in Kuala Lumpur, Malaysia…..


Kea Studio's 'PetroSims' game enabling training through realistic simulation

Monday, 15th February, 2010, AnimationXpress.com

Simulation Training also known as serious games internationally use 3D game technologies to create training materials that can be utilized in various industries from corporate to public sectors, oil and gas, mining, manufacturing, military, medical etc.


PetroSims provides training game for oil and gas industry

September 2009, The Star

MIRI - A Miri-based Kea Studios is probably the first company in Malaysia, and possibly one of only a few in the world to develop a revolutionary simulation training game for the oil and gas industry.

"The content trade named PetroSims allows users to experience real training in a virtual oil platform at the offshore."


Helping Kea gain a foothold

"We started from scratch." says Kea studios co-founder, Cheryl Sim about their simulation game.

Sim and her partner Christopher Dickson had been working in a games development company in Taiwan...


PetroSims Simulation Training Launch (PDF)

Tuesday, 23rd March, 2010

PetroSims simulation training was launched on the 23rd March, 2010 at the Getenergy (Global Education and Training for the Energy) in Kuala Lumpur. We had the pleasure of two honourable VIP guests attendance, Datuk Lee Kim Shin and YB Fadilah Yusof who came to see our launch...

PetroSims Demonstration at TEA (Technology Engineers Association)

A demonstration of PetroSims simulation training was held at one of TEA's events in November, 2009.


PetroSims™ @ play during the PETRONAS HSE Week

Monday, Jan 13, 2009

Kea Studios was privileged to be invited to showcase PetroSims simulation training during the PETRONAS SKO HSE (Health, Safety and Environment) Week at the PETRONAS Carigali Headquarters.


Kea Studios is a dynamic and exciting place to work. Our team is comprised of exceptional people, empowered to think independently and creatively. We are always seeking talented skills, passionate attitudes and interesting personalities.

The roles we are currently looking for include programmers, artists and industry consultants in the learning and oil and gas area. If you would like to be doing something different and exciting, here's the place to be!

Learn more about career development at Kea.

Our approach towards the design process is a combination of ADDIE elements and Game Development process using the Scrum methodology (from Agile develpoment) This is based on iterative prototyping, user testing and revision without considerable loss of time, effort and cost.

Benefits of this approach includes:

  • Integration of simulation training with SCORM 1.2 inside an internal LMS successfully
  • More user-friendly GUI: With rapid prototypying deliverables, we gain a clearer understanding of learner’s interaction with the simulation training very early on. Hence, GUI interface is constantly refined to achieve its goals; ease of use, intuitive and engaging.
  • Early start on storboarding the scenario
  • Early conceptualisation of performance assessment structure- For Scenario Report Card

Other benefits of Agile Scrum approach also includes:

  • Fast moving, cutting-edge developments can be quickly coded and tested
  • Mistakes can easily be rectified
  • Clear visibility of the project development
  • Welcomes change and changes can be made easily due to short spritns and constant feedback
  • Reduces development time
  • Reduces development cost
  • Facilitates system implementation since users know what to expect
  • Results in higher user satisfaction (Meeting accurate Learning Goals and Objectives)
  • Encourages future expandability


We use the Bloom's Taxanomy to classify curriculum goals and learning objectives, specific learning tasks with these 3 domains in mind; Cognitive, Affective and Psychomotor.

We believe Bloom's 6 levels of acquiring knowledge within the cognitive domain can be used to create a new paradigm in simulation training design that would benefit instructional theory. The levels, move from simple to complex are designed to increase a learner's comprehension.

Below is an example of our approach towards creating gameplay that maps out competency and skills required for the Emergency Response course.

COMPETENCY SKILLSEXAMPLES OF GAMEPLAY
Knowledge Learner can recall information.
(Standards Operating Procedure for the Incident Command Process)
Knows what role the learner plays and his/her responsibilities.Knows what the other roles and responsibilities of the other Non-player characters (NPC) in the simulation.
Comprehension Learner can explain and predict
(Escalation of the situation)
(Concerns and preventive measures)
Recognise the problems and current situation in the environment by exploring the environment (ie walking your character around the environment)

Locate NPCs to communicate with and identify important information learner has gathered.

Select and mark important information in the log book that could be useful later on
Application Learner can solve problems and use information.

Demonstrate skills of Coordination, Command & Control, Communication
Use the Size-Up guide to formulate own Size-Up plan

Use the map to organise work zones (Hot, Warm, Cold)
Analysis Learner can see patterns or concepts and organizational structure may be understood. Gather information through series of conversations with various departments or Non-player characters (NPCs) to formulate plan

Analyse the hazardous materials involved by interacting with the equipment, with references available from information in the MSDS (Material Safety Data Sheet)

Setup ICP, Staging Area or ECC depending on situation.

Organise teams according to their responsibilities
Synthesis Leaner can build a structure, put parts together to form a whole, with emphasis on creating a new meaning or structure. Estimate resources of personnel and equipment required for the emergency situation.

Assemble teams ready to execute control or response tactics.
Evaluation Learner can compare and make judgments about the value of ideas or materials Execute control or response tactics from size-up plan and pre-incident plans. Rearrange resources to required areas.

If learner encounters 2 contrasting suggestions from NPC, he/she learns to compare, critique and decide which action to take.